As was the case at Far Cry 5, we're not condemned to a lonely journey. We can deal with our enemies both in open combat and acting quietly, which is all the more important because they often have a numerical and technological advantage over us (enough to say that they have tanks among others). Apart from cold weapons, there is a wide range of pistols, rifles and shotguns, which the guerrilla modify with the help of everyday objects (for example by installing sights made of sardine cans). We are usually interrupted by soldiers loyal to Castillo, whom we eliminate using an extensive arsenal. The game is driven by tasks pushing the story forward, accompanied by numerous optional missions and activities.
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We will find here not only the wilderness areas known from the previous parts of the series (headed by the jungle) and small settlements, but also (for the first time in the history of the series) a metropolis, Esperanza. Authors give us a vast open world to explore on foot, by driving various vehicles and other machines or riding a horse. The action is observed from a first person perspective (FPP).
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Gameplayįar Cry 6 starts with a choice of the gender of the character we play. The character we play as, on the other hand, is Dani Rojas, a fighter or female fighter in the local resistance movement trying to remove Castillo from power through both guerrilla warfare and protests in the streets of Yara's capital Esperanza. Besides, Castillo is raising his successor, a 13-year-old son named Diego. His life's goal is to rebuild the country and bring it back to its glory fifty years ago (when the dictator was his father), no matter what sacrifices he has to make to the people. Plotįar Cry 6 takes us on a journey to Yara, a fictional tropical country inspired by Cuba.
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This studio had previously helped produce Far Cry 4 and Far Cry Primal. The game was developed simultaneously in several divisions of Ubisoft, under the leadership of Ubisoft Toronto. Far Cry 6 is the sixth main installment of the bestselling FPS series started in 2004.